![]() This game clearly has an older teen/adult audience in mind. Now, to warn parents right off the bat, the trailers intentionally hide most of the shocking parts of the game for narrative purposes. I may have gotten into it fairly recently, but I'm already considering it the best game I've played this year, and it's likely to grow into one of my personal favorites for years to come. It's well made, well-written, and uses the mechanics to explain the story and themes of the game almost as much as the dialogue and cutscenes. This game is absolutely fascinating on so many levels. It looks good and it plays well, but it's just not all on the same page. It says violence is bad, but only after making it seem justifiable using the story's setup and stylish combat. ![]() In the end this, results in the player vicariously feeling -sad for the enemies that they have killed and guilty of the characters' actions- through the characters' false sense of righteousness. In this game however, violence is used as the only method of conflict resolution and the game's plot conveys this method of conflict resolution as a bad thing but the androids do not have the personalities of -antiheroes like, Prototype™'s Alex Mercer, the morally unsound main character (of Prototype™,) who is willing to consume innocent civilians in his quest for vengeance- but rather the personalities of -individuals who end up doing the wrong thing while thinking they are doing the right thing.- So the androids' morality only kicks in after committing -what they eventually come to realize is wrong.- This results in the main characters feeling horrible for their actions, which doesn't fit in a game whose gameplay and aesthetics are better for something that is either morally sound or doesn't try to present itself as such. Real violence is only justifiable as a last resort when peaceful methods of conflict resolution fail. Games in this genre only work if they convey their violence in a justifiable light. Violence is indeed bad in real life, but not in -a video game whose violence is supposed to look aesthetically pleasing. It does not store any personal data.This game plays like Devil May Cry™, but -the key difference between this game and Devil May Cry™- is its emphasis on the message that violence is bad. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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